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Author Topic: Java ME Application Development Discussion  (Read 10869 times)
surtr
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« Reply #30 on: March 02, 2009, 12:52:57 AM »

Hey guys -

Here's the sample app I wrote.  Actually I modified it a bit tonight just to add some color and mess around with changing displayables.

The executable is MobileTest.jar (just link to this from your phone to install).  MobileTest.zip contains the source.

-Justin
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KAE DOG
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« Reply #31 on: March 02, 2009, 02:26:41 AM »

I agree, how about file share sites.

Hey CellGeek, I'd say in a torrent it would be better supports fullspeed downloads using Vuze, if you use something like MegaUpload those sites won't fullspeed without a membership, plus they give a minimum download limit. I know theres a way around this but why go through all that. Grin

Edit: Scratch that use mediafire.


Hey guys -

Here's the sample app I wrote.  Actually I modified it a bit tonight just to add some color and mess around with changing displayables.

The executable is MobileTest.jar (just link to this from your phone to install).  MobileTest.zip contains the source.

-Justin

Hey Justin, the apps coming along GREAT! Grin
« Last Edit: March 02, 2009, 04:51:25 AM by KAE DOG » Logged

CellGeek
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« Reply #32 on: March 02, 2009, 08:06:52 AM »

I will check it out. I did look at a different site where I could just upload each book ( 7 books total ) in a separate but combined file, if that makes any sense. Huh  Wink
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BantamBytes
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« Reply #33 on: March 02, 2009, 12:12:44 PM »

Hey guys -

Here's the sample app I wrote.  Actually I modified it a bit tonight just to add some color and mess around with changing displayables.

The executable is MobileTest.jar (just link to this from your phone to install).  MobileTest.zip contains the source.

-Justin

Looks good surtr. Now you just need to make it full screen. If you want to get rid of the status bar on the top add this line of code myCanvas.setFullScreenMode(true);. To get rid of the d-pad you need to add some some stuff to the jad/manifest file. I learned this one from carpediem    
How to *attempt* making apps/games fullscreen
. If you haven't figured it out yet:
  • In NetBeans go to File->Project Properties
  • Click on Application Descriptor
  • Click on Add to add these values
    • MIDlet-Touch-Support: True
    • UseNativeTextButtons: false
    • ReverseSoftkeys: true
    • UseNativeCommands: false
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MiKePiFF
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New Jersey-We Dont Pump Our Gas, We Pump Our Fists


« Reply #34 on: March 02, 2009, 05:10:59 PM »

Hey guys, first I wanna say thanks for taking the time out to help make more apps and games for us. I have to say that im pretty impressed with what youve came up with so far. I was using surtr's app earlier and I had an idea. Would it be possible to modify "Line Rider" so that it would be touch-operated?? If you dont know what Line Rider is you can download it at http://rumkin.com/tools/sprint/jump.php Jump code: 3549696. Theres a version on the iPhone, very addicting, that allows you to draw the track with your finger but the only version I could find that works with the Eternity isnt touch-operated. I barely know anything about Java programming so i dont know how difficult it would be but i figured id ask. Any help or information is well appreciated.
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surtr
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« Reply #35 on: March 02, 2009, 05:12:40 PM »

Hey guys, first I wanna say thanks for taking the time out to help make more apps and games for us. I have to say that im pretty impressed with what youve came up with so far. I was using surtr's app earlier and I had an idea. Would it be possible to modify "Line Rider" so that it would be touch-operated?? If you dont know what Line Rider is you can download it at http://rumkin.com/tools/sprint/jump.php Jump code: 3549696. Theres a version on the iPhone, very addicting, that allows you to draw the track with your finger but the only version I could find that works with the Eternity isnt touch-operated. I barely know anything about Java programming so i dont know how difficult it would be but i figured id ask. Any help or information is well appreciated.

I'll take a look.  If the author didn't obfuscate the jar (and if it isn't against the T&C's of the distribution) I can probably decompile it and make it touchscreen compatible.

-Justin
« Last Edit: March 02, 2009, 05:30:36 PM by surtr » Logged
CellGeek
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« Reply #36 on: March 02, 2009, 05:56:59 PM »

Hey KAE DOG I am uploading on MediaFire right now. Will post when it's up. Thanks for the tip.
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CellGeek
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« Reply #37 on: March 02, 2009, 10:37:17 PM »

Well here are all of my eBook Java files:

Advanced Topics
http://www.mediafire.com/download.php?m3mnrrtz2qb

Ant
http://www.mediafire.com/download.php?mmw5lkzd2qz

Application Servers
http://www.mediafire.com/download.php?mmvlde0m0un

Data Structures
http://www.mediafire.com/download.php?myjm3j1qzdh

Design Patterns
http://www.mediafire.com/download.php?wyzmgllzzj4

Eclipse
http://www.mediafire.com/download.php?mwj1ymw2y0m

Enterprise
http://www.mediafire.com/download.php?kdmo0y4ofm2

General
http://www.mediafire.com/download.php?m12m2tmgrmy

Hibernate
http://www.mediafire.com/download.php?jmytgggdzgj

Learning Java
http://www.mediafire.com/download.php?zzyqjjnzuq1

Swing, Graphics
http://www.mediafire.com/download.php?jomzydzwozt

Virtual Machine
http://www.mediafire.com/download.php?mcdzmzzd5nj

I hope this helps. I am trying to learn a little along the way also. Keep up the good work and spread the word on how much better this phone will and can be.
 Cheesy Grin Roll Eyes Cool
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surtr
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« Reply #38 on: March 03, 2009, 10:46:12 AM »

Looks good surtr. Now you just need to make it full screen. If you want to get rid of the status bar on the top add this line of code myCanvas.setFullScreenMode(true);. To get rid of the d-pad you need to add some some stuff to the jad/manifest file. I learned this one from carpediem    
How to *attempt* making apps/games fullscreen
. If you haven't figured it out yet:
  • In NetBeans go to File->Project Properties
  • Click on Application Descriptor
  • Click on Add to add these values
    • MIDlet-Touch-Support: True
    • UseNativeTextButtons: false
    • ReverseSoftkeys: true
    • UseNativeCommands: false

Hey Bantam - good call.  Here's the fullscreen version.  Now, I've just got to figure out how to set up Sun WTK to automatically set those properties in the manifest so I don't have to do it manually every time (I'm not using Netbeans).
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BantamBytes
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« Reply #39 on: March 03, 2009, 11:57:10 AM »

surtr - The line can't keep up with my finger using the memo in the photo editor. Its weird that a built in app is not as responsive as a Java app like this.
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sargunster
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Grr...


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« Reply #40 on: March 03, 2009, 05:51:00 PM »

Whoa thanks for the ebooks!!!
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BantamBytes
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« Reply #41 on: March 06, 2009, 12:16:31 AM »

Not much discussion going on here so that means everyone is hard at work on a new app right? I'm working on one but I am not going to say what it is. However, I did discover a weird little quirk in the process.

When initializing a GameCanvas the getHeight() method does not return 400. It returns 400 minus the height of the menu bar. I'm not using a menu bar so it is valuable unused space. I noticed that after running for a second or so it finally returns 400. In Balloon Poppin' and Bubble Wrap (new version in the works because I accidentally deleted the source code Sad) I hard coded the height so it was never an issue. I know that's bad because both of those games could have been made to easily work on 240x320 displays as well. Not that I care about any other phones Wink.

What I wound up doing was making a splash screen that displays for a couple of seconds before initializing everything.
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KAE DOG
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« Reply #42 on: March 06, 2009, 02:19:08 AM »

Thanx CellGeek def. gonna be taking a look at these. And ya Bantam, kinda Wink Jus taking a look at a couple of things, soon i'll be right there witya workin on apps for our phone. Grin

edit: "learning java" didn't let me extract it, sum corruption error, i'm redownloading right now, maybe the download f'd up. yup it was the download. thanx!
« Last Edit: March 06, 2009, 03:11:49 AM by KAE DOG » Logged
webmaster5809
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« Reply #43 on: March 06, 2009, 01:51:14 PM »

So what apps is everybody working on?

I was thinking about making a threaded text messaging app. Any thoughts?
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BantamBytes
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« Reply #44 on: March 06, 2009, 05:00:09 PM »

So what apps is everybody working on?

I was thinking about making a threaded text messaging app. Any thoughts?

My current app is top secret Lips sealed.

That sounds like an interesting project. One issue though is this Java Signing Specification. According to this you will have to get the app signed by a third party and every time a message is sent or received it will ask for permission. It is a One-Shot deal for each call to the function as opposed to the entire session. It is nearly impossible for someone like us to get AT&T signed apps which would allow in this case Session permission. Maybe I'm wrong because I haven't actually done anything with messaging to know for sure. Then I will have to edit my reply lol.
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